Research Papers Research Papers

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1.  An ATM with an EYE: The Future's Technology.

2. Human Brain Complexity.

3. Android.

4. Wearable Technology.

5.  Evoluation Of performance Measures In The Mobile Operating System.

An ATM with an EYE the future's technologyPublisher An ATM with an EYE the future's technologyPublisher

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An ATM with an EYE the future's technology

There is an urgent need for improving security in banking region. With the advent of ATM though banking became a lot easier it even became a lot vulnerable. The chances of misuse of this much hyped ‘insecure’ baby product (ATM) are manifold due to the exponential growth of ‘intelligent’ criminals day by day. ATM systems today use no more than an access card and PIN for identity verification. This situation is unfortunate since tremendous progress has been made in biometric identification techniques, including finger printing, facial recognition, and iris scanning. This paper proposes the development of a system that integrates Facial regognition and Iris scanning technology into the identity verification process used in ATMs. The development of such a system would serve to protect consumers and financial institutions alike from fraud and other breaches of security.
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Wearable technology Wearable technology

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Wearable technology

Wearable computing is transcending the realms of laboratory environments. Increasing applied research in this area is boosting the introduction of wearable computers in a diversity of business and leisure areas. One major challenge is to guarantee that wearable computers are highly customized devices. Experience has shown that the physical properties and features of a wearable computer must be in line with the context of the user and his environment, in order to ensure an optimum on usability and acceptanceWhile the efficient use of context has always been a key issue for the development of context-aware applications in the area of mobile computing, it is of particular interest to wearable computing. This is because of the additional features that wearable computers comprise [1]. Additionally, context is extremely dynamic in wearable computing settings. This paper discusses the usage of context for the specification of wearable computers. Thus, the aim is not only to gain a better understanding of context and its use in the specification process of wearable computers, but also to provide some significant input in formalizing the design approaches for physical user interface design in Human Computer-Interaction.
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Human Brain Complexity Human Brain Complexity

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Human Brain Complexity

The human brain is the best organized, most functional three pounds of matter in the known universe. It's responsible for Beethoven's Ninth Symphony, computers, the Sistine Chapel, automobiles, the Second World War, Hamlet, apple pie, and a whole lot more. Our brain has always defined the education profession, yet educators haven't really understood it or paid much attention to it.For a long time, scientists didn't understand the brain either. Although the ultimate aim of neuroscientific enquiry is to gain an understanding of the brain and how its workings relate to the mind, the majority of current efforts are largely focused on small questions using increasingly detailed data. However, it might be possible to successfully address the larger question of mind–brain mechanisms if the cumulative findings from these neuroscientific studies are coupled with complementary approaches from physics and philosophy. The brain, we argue, can be understood as a complex system or network, in which mental states emerge from the interaction between multiple physical and functional levels. Achieving further conceptual progress will crucially depend on broad-scale discussions regarding the properties of cognition and the tools that are currently available or must be developed in order to study mind–brain mechanisms.
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Evoluation Of performance Measures In The Mobile Operating System Evoluation Of performance Measures In The Mobile Operating System

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Evoluation Of performance Measures In The Mobile Operating System

We are living in 21st century .Many mobile operating are present .In 2006, Android, iOS and Windows Phone did not exist and just 64 million smartphones were sold. In 2014, more than a billion smartphones were sold and global market share was 85% for Android, 11% for iOS, 3% for Windows Phone and remaining 1% for all other platforms. This paper proposes the basics of popular mobile operating system. This paper is an attempt to spread awareness about various operating system. Several Operating systems provides a variety of pre-build UI components such as structured layout objects and UI controls that allow you to build the graphical user interface for your app. Android also provides other UI modules for special interfaces such as dialogs, notifications, and menus.
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Android Android

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Android

Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. With a user interface based on direct manipulation, Android is designed primarily for touchscreen mobile devices such as smartphones and tablet computers, with specialized user interfaces for televisions (Android TV), cars (Android Auto), and wrist watches (Android Wear). The OS uses touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, and a virtual keyboard. Despite being primarily designed for touchscreen input, it also has been used in game consoles, digital cameras, regular PCs (e.g. the HP Slate 21) and other electronics.
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